BAGERAKBAY.COM / MY WORK / STORIES & ARCHIVE

Bager Akbay

Artist · Designer · Educator

· Türkçe

About my work

I am Bager Akbay, an artist, designer and educator born in Istanbul in 1976. I work across art, design and education, with technology connecting these parts of my life. Programming, mathematics, theatre, games and learning environments have all been part of that work. This is my account of the projects I have made, the people I have worked with and the places where I have taught and learned.

I sometimes think of my art as depicting the systems and transformations I see around me. Instead of making a picture of them, I build interactive systems and put them into the world. I often write the software myself because making the system is also how I understand the idea. In Artificial Stupidity we changed human perception; in I am an artist a visitor could save an image and become its artist; with Robot Poet Deniz Yılmaz I asked how I could design a robot while making as few decisions for it as possible.

When I began working on Deniz Yılmaz, my daughter was five. We were thinking about what it meant for her to become herself. During the day I was involved in establishing a Başka Bir Okul Mümkün cooperative; at night I worked on the robot. The question was personal: if I designed it, how could I leave room for it to be itself? Later, The Shepherd distributed the work of making an exhibition among people who did not know one another. Mahlas was an attempt to make that approach more general. Some story-writing prototypes worked, but much of the proposed system stayed on paper.

Design is another part of my practice. I have made websites, CD-ROMs, games, kiosks, electronics and interactive installations; worked on characters such as Aypera and Avind; and developed projects such as the smell-literacy kit Olfabe. Sometimes I lead a project from its idea through the team and implementation. Sometimes I write software, supervise a technical installation or help a team think through its strategy. I describe those roles with each project, including my contributions to other artists' work.

Education has taken me through universities, student productions, books, workshops and shared spaces. I founded academic programs at Plato and Plato Media Lab, co-founded İskele47, and started its CoderDojo with a community of mentors and participants. I also worked as an actor and puppeteer. My formal education followed several paths: I completed my bachelor's degree at Yıldız Technical University; my later postgraduate studies, including Interface Cultures in Linz, remained unfinished.

As of October 2026, I advise Paribu Studio on strategy and cultural production and contribute to Istanbul Modern's Stüdyo STEAM learning environment. I make Sanat Sohbetleri with İlker Canikligil on FLU TV. Rassal Yürüyüş, my joint series with Tevfik Uyar, is paused. My periodic university courses are not currently running. The details below include finished projects and past responsibilities as well as work that continues.

I put this archive together from my recollections, old CVs, project documents, correspondence and published material. Where I cannot remember an exact date or detail, I say so. The interviews, texts and recordings linked here let you hear these ideas in their original context. Older accounts reflect the time they were made; my descriptions here also record what happened afterwards.

This English account is adapted from my explanations and documents. It is not a transcript. Approximate dates and gaps in my recollection are indicated in the entries.

Conversations and texts

Yeniden sorgula ve dönüştür

18 September 2017 · Mürsel Çavuş

I talked with Mürsel Çavuş about school, programming, teaching and the workshop. This is one place to read how I described the route to İskele47 at that time.

Autonomous Art Machines

Publication date not established here · Oğulcan Ekiz / Art/Law Network

Oğulcan Ekiz and I discussed Deniz Yılmaz, The Shepherd, authorship and the sharing of code. He translated our Turkish conversation into English. My explanations describe the projects at the time of that conversation.

Bager Akbay ile Sanat Eğitimi Üzerine

Publication date not established here · Ekrem Arslan / Krom Dergi

I spoke with Ekrem Arslan about the relationship between art, craft and education, and what it means to call someone an artist. The publisher makes an excerpt available; the rest is behind its subscription link.

Dijital Sanatta Şimdi

Online conversation; date not established here · Akbank Sanat

I was a guest in the fifth conversation of this series. The program introduces my work through research as an art practice and links to the publisher’s video channel. I have linked the program page here; this entry does not stand for a review of the full recording.

Vasiyetimdir

18 January 2017 · m-est.org / English translation: Merve Ünsal

I wrote this text about what happens to works, their derivatives and their stories. Merve Ünsal translated it into English. Read the original statement in its publication context; the link is not a blanket licence for every collaborative or commissioned project in this archive.

Eğitimde teknoloji tehdit mi? Fırsat mı?

24 December 2016 · Mürsel Çavuş

I contributed my views on technology in education to this article, alongside another educator. It discusses making, open tools and helping children shape the technologies they use.

My art projects and collaborative works

Artificial Stupidity

2010 · Co-creator

I made Artificial Stupidity with Ana Čigon and Vasja Progar. Rather than making a machine imitate intelligence, we altered human perception and bodily coordination to explore errors resembling those of computers. Vesela Mihaylova, Myrssini Antoniou and Markos Vogiatzoglou also collaborated. Big Head, Flip and No Ground reached working versions; the early mirrored Big Head prototype failed before we moved to a digital system. We completed the project in 2010.

I am an artist

2012 · Artist and programmer

I wrote a program that generated random images and deleted them after about four seconds. A visitor could press the red I am an artist button to save an image. The program then asked for the artwork's title and the artist's name: the person became its artist by choosing it, a little like a photographer. I wrote the generator from scratch. This mode used random generation; my related evolutionary experiments were a different part of the research. We planned an exhibition of the saved images, but it never opened.

Robot Şair Deniz Yılmaz / Robot Poet Deniz Yılmaz

2014–2022 (physical project) · Artist and developer

I designed Deniz Yılmaz around a principle of making as few decisions for it as possible. Its name combines a common gender-neutral given name with a common surname; its face averages portraits from Posta's poetry pages. I tried different language corpora before using a selection of about 12,000 poems from antoloji.com. The program reads precomputed word-transition data and writes poems, then produces G-code for a drawing machine. I published my code, but left out the poetry data because it included other people's copyrighted writing. A fan community decided how Deniz's income and activities would be managed; it was a community, not a formally established foundation. In 2022, damage at a fair left the physical robot unable to work. We accepted that it had died instead of making a replacement. As of October 2026, the complete, non-working robot is in Istanbul Modern's education setting.

Çoban / The Shepherd

2016 · Artist; designer and manual operator of the organizational system

I began with a sentence committing to an exhibition at Studio-X. Its team chose the home-related title and theme. People recruited online planned, criticized, revised and produced the exhibition. I routed their messages through a fictional character, Sabiha Akman, usually passing the work on without reading its contents in detail. People made the decisions and reviewed one another's work; I operated the communication manually. On 17 June 2016 I explained the process by email to the workers and applicant artists. The description from that time records a team of 35 and about 30 artist applications. I presented the process at BLOK art space on 15 July. Later, the correspondence and documents were shown at the Istanbul Design Biennial with personal information concealed. Çoban ran once and became a practical starting point for Mahlas.

Mahlas

Late 2010s–approximately 2021 · Project initiator; collaborative research and development

With Mahlas I wanted to turn The Shepherd's exhibition-specific process into a general framework for organizing work and decisions. We made a few short-story-writing prototypes. Much of the workflow, decision-making and Sentence Executor design remained theoretical. I returned to it intermittently for four or five years. Özgür Fırat Çınar, Orhan Kavrakoğlu and Yavuzhan Karayiğit worked with me. Their emphases were DevOps, programming and workflow management, but we all contributed across roles. The work stopped around 2021.

Öğretirken Öğretmek / LearnAsYouTeach

2014 · Collaborative concept development and programming

I contributed concept development and code to this interactive installation with Nohlab and Osman Koç. Its published credits name me, Candaş Şişman and Osman Koç. The system measured how long people looked at photographs and used their responses to choose subsequent images. Looking at the work also taught it. It was shown at Istanbul Modern in the Vitra Contemporary Architects series.

Design, software and professional projects

Olfabe

Research from April 2023; production March 2024 · Project lead: concept, team formation and system development

I developed Olfabe as a smell-literacy kit with Eyüp Sabri Tuncer. I took responsibility for its idea, team and system. We produced 1,000 kits for teachers and workshop facilitators, with games for noticing, comparing, describing and naming smells. The kit has ten games and 34 scents. Deniz İkizler worked on project development, Uğur Acil on visual language, Cansu Yalçıner Kerpiççi on educational design and Alper Kerpiççi on research and educational implementation. Âsude Alkaylı was also part of the team. This version is complete; we have discussed a smaller one.

Aypera

Presented publicly in 2021; my involvement completed · Collaborative design; persona, strategy and AI integration

I developed Aypera with Tevfik Uyar and Zeynep Nal Sezer as a design project. I focused on its persona, social-media role, overall strategy and AI integrations. Zeynep concentrated more on technical production, including deepfake and motion capture, and Tevfik on communication. We shared technical and strategic work and received additional modeling support. We later handed the project over to Birol Güven. My involvement has ended.

Avind

2022 festival context · Creator of the festival avatar

I made Avind, an AI-generated speaking character, for the Istanbul Digital Art Festival. My work was the festival avatar, alongside my earlier advisory contribution to the festival. The character was presented publicly as an AI curator. I describe what I made as a speaking digital character; I did not build an autonomous system for managing an entire exhibition. This project is finished.

Atatürk’ün En Seveceği Şarkılar / The Songs Atatürk Would Love

2023 · Project strategy, overall structure, team formation and documentary narration

For this Şişecam project, I shaped the implementation strategy, assembled the team and narrated the film. Zeynep Nal Sezer wrote the software; Cem Say and Serhan Bali advised us. We compared music associated with Atatürk's preferences with a wider song collection. The published credits list Şişecam as project owner, Lokal for the idea, me for implementation and Zeynep for coding.

Bir Başka Şair / Another Poet

Exact date not yet added · Project lead and concept; collaborative development

I developed a separate poetry-writing robot for a Ford advertising project. Orhan Kavrakoğlu wrote the Python adaptation and made a substantial software contribution. I worked out the adaptation approach, and together we developed a romance measure by comparing word frequencies in romance novels with other novels. Positive and negative word weights helped steer the poems. I would need to revisit the code to explain exactly where those weights entered the generation process.

Audi Urban Future Initiative: exhibition movement visualization

Approximately 2012–2013 · Overall concept, software and implementation

I built a system to show how people moved through an exhibition. Overhead cameras supplied images for difference-based tracking; we turned the results into heatmaps and daily spatial-density analyses. I decided the approach, wrote the software and carried out the implementation, with technical support from two or three students.

Coca-Cola / Rock’n Coke: There is life on the streets

16 August 2004 · Software development

I wrote the software for the project that brought together students' graffiti contributions. Guinness records the collective result as a 760.28 m² spray-painted picture made for Coca-Cola İçecek by 580 students from nine universities at Hezarfen Airport. My part was the software.

Nike Barcelona Experience Lounge / Fast Lab

2019 · Software development and on-site supervision; treadmill integration

With Design in Situ, I wrote the software and supervised the on-site implementation of this running experience at the Barcelona Marathon Expo. I also modified the treadmills and integrated them into the interactive system. Eight treadmills supported a challenge based on maintaining a running speed.

Nike Milan Experience Lounge

Exact date not yet added · Software development and on-site supervision; treadmill integration

I worked with Design in Situ on the software and on-site implementation, including modification and integration of the treadmills. The experience brought together an interactive projected floor and treadmill games.

Nike RunIstanbul: 212 vs 216

2014 · Software and implementation

I wrote software and carried out implementation for the RunIstanbul campaign, in which the two sides of Istanbul competed using NikeFuel activity data.

Nike Tersane Car Experience

Exact date not yet added · Technical supervision

I was the technical supervisor for the Nike Haliç experience made with Design in Situ, combining a treadmill with responsive visuals.

Dove interactive experience

Exact campaign title and date not yet added · Smile-detection software, on-site supervision and technical supervision

I made the smile-detection software and provided on-site and technical supervision for a Dove experience with Design in Situ. I do not remember the campaign title precisely enough to name it here.

HP Interactive Trampoline / One Love Festival

Exact date not yet added · Technical supervision

I provided technical supervision for this interactive trampoline installation. Its published credit uses the term Technical Production. Several videos show the same installation.

Tohum Otizm Vakfı: Farklı Bir Okul / A Different School

I am rechecking the project year · Concept-development guidance and pedagogical consultancy

I guided the concept and pedagogical suitability of a project recreating Tohum's school in Minecraft. I remember it in relation to the pandemic period, but the chronology needs another check against the project material. The agency's film credits me as Educational Consultant.

Istanbul Modern: Art Maker Lab

Program recorded from 2018; before Stüdyo STEAM · Software and hardware production; learning-experience design

I developed the software and hardware for Art Maker Lab, working with Neslihan Varol on the museum side. The Do Robots Make Art? learning center offered five experiences for children aged 7–15: Art by Chance, Snapshot, Instant Me, Growing Game Platform and Magic Book. My later Stüdyo STEAM work grew out of this experience.

Consultancy and strategy

Paribu Studio

Ongoing as of October 2026 · Strategy consultant

I advise the Paribu Studio team on strategy, artist relationships, knowledge production and cultural production around its digital venue. Before this role I was on Paribu Art's advisory board during its establishment.

Paribu Art

Establishment period; before the Studio role · Advisory board member

I served on the advisory board during Paribu Art's establishment, before moving into my later consultancy with Paribu Studio.

Istanbul Modern: Stüdyo STEAM

Ongoing as of October 2026 · Program and learning-environment consultant

I help with artist selection, adapting works to the learning setting, the program's structure and the arrangement of its space. I also take part as an artist in Words and Algorithms, which I describe separately below.

Karaköy Güllüoğlu

Approximately 1½–2 years; exact dates unresolved · Relocation, research and brand-strategy consultancy

I worked with Murat Güllü and Âsude Alkaylı during Karaköy Güllüoğlu's move. I interviewed 70 people, worked on the Baklava Alayı idea and developed the content for a periodic table of baklava varieties; others made its visual design. We worked on practical relocation problems and brand strategy, including the Nadir brand, later the Nadir Gastronomi platform. This consultancy has ended.

Creative and strategic consultancy for agencies

Periodic engagements · Hourly consultant

Agencies sometimes invite me to work through an idea with them, often for projects they hope might receive awards. We brainstorm what the project could become, how to approach it and who might help make it.

Istanbul Digital Art Festival

Early advisory role discussed in March 2020 · Early festival adviser and setup support

I advised the festival in its early development and helped with its setup. The March 2020 Manifold interview discusses that period. Later, I made the Avind avatar for the festival.

My contributions to other artists’ work

Atrofi 1: İsimler Evi / House of Names

2008 · Programming and initial live implementation

For Ayrin Ersöz's performance, İrfan Kaya and I wrote the code together. I carried out the first live implementation; Gülfem Erdoğan continued the later implementations.

FLUX — Candaş Şişman

2010 exhibition context · Technical support at the first exhibition

I provided technical support where Candaş Şişman's FLUX was first exhibited.

TomatoWars — Valise Jaune Collective

2010 · Acting

My contribution to this collective interactive installation was acting. The project involved Myrssini Antoniou, Florian Weil and Markos Vogiatzoglou.

Deep Space Music

1–3 September 2012 · Technical supervision, live visuals and programming

I worked on technical supervision, programming and live visuals for this Ars Electronica performance with pianist Maki Namekawa. Nohlab's Candaş Şişman and Deniz Kader provided art direction. The visuals and programming team also included Osman Koç, Zeynep Nal, Kaan Kaner and İsmail Kaşarcı.

Scriabin House

25 December 2013 opening · Installation and technical supervision

I worked on installation and technical supervision for the opening performance at Scriabin House in Moscow, with Nohlab, Osman Koç and pianist Andrey Korobeinikov.

ABC Manifesto Corporation / Writers and Consultants

2014 · Software contribution

I contributed software to disturbATI's Dadaist performance at the second Istanbul Design Biennial. I do not remember the exact function of my code well enough to describe it further.

Taksimsenin / FAXEET Tweet Machine

Exact date not yet added · Software and hardware setup

I wrote software and set up hardware to print tweets matching a hashtag through a fax machine. Monolab's page documents #taksimsenin and the Herkes İçin Mimarlık stand at the Istanbul Design Biennial.

Education projects and student productions

Tanışkan

2022–2024 · Project design with Yunus Emre Institute; project management and content design

I designed Tanışkan with Yunus Emre Institute to introduce AI literacy. The workshops connected artistic expression, language and cultural exchange across eight countries. Cansu Yalçıner worked on coordination and content design, Alper Kerpiççi on content, technology and teaching, alongside a wider field team.

İskele47 CoderDojo / Zemberek CoderDojo

2014–2020 · Founder of İskele47 CoderDojo; shared operation and mentoring

I started CoderDojo at İskele47 and ran it with many mentors and participants. We offered free coding and making workshops. The project history records İskele47 CoderDojo through 2018 and Zemberek CoderDojo in 2018–2020. The children prepared and curated their own 2017 exhibition.

Aziz Dede’nin Gezgin Atölyesi

Program: June 2023–September 2024 · Support during the initial phase; participation in meetings

I supported the initial phase of the Nesin Foundation project in Samandağ, Hatay, including participation in meetings. The program worked through both a fixed center and mobile workshops.

İhtiyaçtan Üretime: Learning Material Design Set

2019 · Listed in the project team; I do not recall my specific contribution

Zemberek's record lists me in the team for this BBOM learning-material design set. I do not remember my contribution clearly enough to describe it.

Açık Okul / Amber

Including the 2014 program · Program lead

I ran Açık Okul. The published 2014 program at Tasarım Atölyesi Kadıköy also includes my presentations and moderation.

Teacher-led student projects

Various dates · Teacher and mentor

I taught and mentored the students who made Beyin Bedava, the Ruffles Goldberg Machine, Kafam Siyah Kutu, Autopsy, Cinali Deneyleri, Partake, ProSapiens, Under Constructivism, Opsesif and Suyadoku. Yasemin Yıldırım's B(agli), shown in the 2008 ProSapiens exhibition, is another student work for which I was the instructor.

Her İnsan Bir Nota; Her Dokunuş Bir Ritm…

Exact date not yet added · Teacher; production with his students

My students and I made this interactive music performance in the TAK / Istanbul Design Week context. The video description also mentions a neighboring event; our team was my students and me.

Projects from my student years

My student years · Student designer and programmer

I made Kandinsky, Top Model, Cr8, Audio Search, Voice-Controlled Robot Simulation, Kombinezon and Amman Avcı while I was a student. They belong to my own education, before the later projects I mentored as a teacher.

Pera Museum: Code Workshop / Dadaist Work

Announced for 10 May and 7 June 2022 · Workshop facilitator

I led a Scratch workshop connected to Pera Museum's And Now the Good News exhibition. Participants combined images, text and sound through code to make Dadaist works.

University teaching

Yıldız Technical University

2005–2008 · Full-time lecturer; concurrent acting department head

I taught full-time in Communication Design and Multimedia while serving as Acting Head of the Informatics Department. I also worked on e-learning coordination and projects. My courses included Virtual Environment Design, E-Media and Marketing, Design Theories, Introduction to Computer Graphics, Modern Design Concepts and Advanced Computer Graphics.

Beykent University

1 October 2008–7 July 2009 · Part-time lecturer

I taught 3D Design, Programming and Graphic Design at Beykent.

Bahçeşehir University

2008–2016 · Part-time lecturer

I taught courses including Multimedia Applications (POV3211, 2015) and Video Project. My old records also include POV3116 in 2012; I have not yet matched its official title.

Plato Vocational School

2010–2014 · Full-time lecturer; program founder and department head

I founded both Graphic Design and Visual Communication and headed both programs. I remember their beginnings as roughly 2010 and 2011, respectively. My teaching included interactive media, programming, project development, teamwork and visual communication.

Yeditepe University

2014–2015 · Part-time lecturer

I taught VCD547, Interdisciplinary Approaches in Design.

Kadir Has University

2015–2016 · Part-time lecturer

I taught Programming for New Media, including NM107, and Multimedia Project.

MEF University

Autumn term, academic year 2018–2019 · Visiting Instructor

I taught LSC505 Instructional Design with Bengi Birgili in the Learning Sciences master's program. The five-ECTS course was in English and brought together making, robotics, Scratch, Python, 3D modeling, prototyping and project-based learning. We held part of it at İskele47.

Marmara, Mimar Sinan Fine Arts and Ernst Busch

Periodic past courses; not currently running · Periodic instructor

I taught New Media Art at Marmara, Günümüz Sanatı at MSGSÜ and introductory programming for theatre or puppetry students at Ernst Busch. As of October 2026, I have not run these courses for about two years. They can reopen periodically.

Organizations, communities and leadership

İskele47

2014–2021 · Co-founder

I co-founded İskele47 as a shared workshop for making, teaching, experimentation and working together. My involvement continued between 2014 and 2021.

Plato Media Lab

Founded April 2012 · Founder and director

I founded and ran Plato Media Lab, where students worked together on classes, productions and projects with the sector.

Istanbul Maker Faire

Approximately 2014–2016 · Co-curator; strategic development and area management

We first tried a very small maker fair at İskele47. For the larger fair, I helped with announcements, bringing people together, dividing it into areas and identifying sub-curators. I also managed one area.

BBOM Kadıköy cooperative

Approximately three years of active involvement · Co-founder

I was among the founders of the Kadıköy cooperative. After about three years of involvement, I continued my work in the separate BBOM association. I no longer have a role in the cooperative.

Başka Bir Okul Mümkün association

Former president for approximately six years; currently a member · Past president; current ordinary member

I served as president of the BBOM association for about six years. I am now an ordinary member. I have not yet reconstructed the exact presidency dates.

Amber Platform / Beden İşlemsel Sanatlar Derneği (BİS)

Periodic leadership roles; currently a member · Former president and board member; current ordinary member

I held presidency and board roles at different times in Amber's association, BİS. As of October 2026, I am an ordinary member.

Zemberek

Initiative from 2018; association formalized in 2025 · Founding contribution; published board membership

I helped lay Zemberek's foundations through earlier projects and took part in its establishment. I describe my relationship with it as organic. Its website lists me on the board; the earlier work goes back before the association was formally established in 2025.

BUBİ

Historical; dates unresolved · Founding role

I was involved in founding BUBİ.

Akıl Derneği

Historical; dates unresolved · Founding member

I was a founding member of Akıl Derneği.

Books, writing and editorial work

Scratch programming books

Historical editions and later revisions · Co-author with Hakan Ataş

Hakan Ataş and I wrote Scratch coding books for children, educators and families, published by Abaküs. Scratch 3.0 ile Kodlama is an updated version of the earlier work. Publisher entries include ISBN 9786059129213 for the 9+ book and 9786059129169 for Scratch 3.0 ile Kodlama.

Scratch for younger readers

Multiple editions · Co-author with Hakan Ataş

Our learning-card books include Çocuklar İçin Scratch ile Kodlama 6+ Yaş (ISBN 9786059129435) and Scratch 3.0 ile Kodlamaya Giriş (9786052263594). I have not yet mapped the exact relationship between all their editions.

Çocuklar İçin Uygulamalarla Scratch ile Arduino

Catalogue edition dated 2017 · Co-author with Hakan Ataş

I co-authored this practical physical-computing book with Hakan Ataş. Abaküs published it; the catalogue lists 168 pages and ISBN 9786059129527.

Control Rooms / Kontrol Odaları

2019 · Artist whose practice is discussed; contributor

Mine Kaplangı wrote Control Rooms, edited by Merve Ünsal, with contributions from me, Ebru Yetişkin and others. It discusses Deniz Yılmaz, The Shepherd and Mahlas. We also held conversations around it at Studio-X, AVTO and Poşe in 2019.

Sekme #2: Sibernetik

Completed issue and interview series · Theme editor, editorial writer and interviewer

I was the guest theme editor of fugamundi's Sibernetik issue of Sekme. I wrote the editorial and invited people for the accompanying conversations.

Contributions to other publications

Various dates · Interview participant; occasional advisory contribution

I was interviewed for Çağla Gül Şenkardeş's Blokzincir Teknolojisi ve NFT'ler (Ceres, 2022). Hakan Ataş and I also gave some consultancy to Maker Eğitim Kitaplığı; although old imprints list us as series editors, I remember my involvement as limited.

Media series, talks and interviews

Sanat Sohbetleri / FLU TV

From January 2020; ongoing · Series participant and co-maker; host: İlker Canikligil

I make Sanat Sohbetleri with İlker Canikligil on FLU TV. İlker hosts; I am a recurring participant in the series we make together. The episodes and their short cuts are collected as one series here.

Rassal Yürüyüş

Currently stopped; may resume · Joint publication with Tevfik Uyar

Tevfik Uyar and I make Rassal Yürüyüş together. The series is paused; we may return to it, but there is no new schedule yet.

Sibernetik / fugamundi

Completed · Host and interviewer

I invited and interviewed the guests in the Sibernetik series accompanying Sekme #2.

From Text to Image: AI Art

4 January 2023 · Speaker with Selçuk Artut; moderator: Gözde Mutluer

I spoke with Selçuk Artut at Akbank Sanat about machine learning, generative tools and art, in a conversation moderated by Gözde Mutluer.

Art and Future / (NO) Future Institution

Seminar: 15–17 December 2020; video published January 2021 · Presenter

I gave a presentation for this international seminar about the changing future of cultural institutions. BUM Atölye published the recording in January 2021.

Sanat Sohbetleri / FLU TV — recordings

Published recordings · Series archive

I have grouped the recordings here by series or publisher, keeping their original titles. Longer conversations are listed rather than treating every short excerpt as a separate appearance.

  1. Liderliği Nasıl Yok Ederiz? - Sanat Sohbetleri - Bager Akbay - B21 [63]
  2. Bager Akbay'ın Sanatı - Sanat Sohbetleri - Bager Akbay - B20 [64]
  3. Sanat Hâlâ Var mı? - Bager Akbay - Sanat Sohbetleri B01 [65]
  4. İyi Sanat Nedir? - Bager Akbay - Sanat Sohbetleri B03 [66]
  5. Sanat Nasıl Yapılır? - Bager Akbay - Sanat Sohbetleri B04 [67]
  6. Sanat Eğitimi - Sanat Sohbetleri - Bager Akbay - B07 [68]
  7. Kinetic Sculpture - Art Talks - Bager Akbay - B18 [69]
  8. The Great Basic Art Education Debate - Art Chats - Bager Akbay - B09 [70]
  9. Atatürk'ün En Seveceği Şarkılar - B19 | Sanat Sohbetleri [71]
  10. Dali mi, Dall-E mi? - B17 | Sanat Sohbetleri [72]
  11. Yapay Sanat - B16 | Sanat Sohbetleri [73]
  12. Metaverse Balon mu? - Konuk: Koray Birand - B15 | Sanat Sohbetleri [74]
  13. Veriden Sanat Olur mu? - B14 | Sanat Sohbetleri [75]
  14. Aypera: Türkiye'nin Dijital İnsanı - B13 (Contemporary Istanbul) | Sanat Sohbetleri [76]
  15. NFT: Is Art Design? - B12 | Sanat Sohbetleri [77]
  16. Refik Anadol'la Makine Hatıraları Sergi Turu - B11 | Sanat Sohbetleri [78]
  17. Refik Anadol - Bager Akbay/İlker Canikligil - B10 | Sanat Sohbetleri [79]
  18. Virus Art and Bioculture - B08 | Sanat Sohbetleri [80]
  19. Hayvanlar Sanat Yaparsa - B06 | Sanat Sohbetleri [81]
  20. Commodore 64 - B05 | Sanat Sohbetleri [82]
  21. Instagram Sanat mıdır? - B02 | Sanat Sohbetleri [83]

Rassal Yürüyüş — recordings

Published recordings · Series archive

I have grouped the recordings here by series or publisher, keeping their original titles. Longer conversations are listed rather than treating every short excerpt as a separate appearance.

  1. RASSAL YÜRÜYÜŞ #1 – DERİ [84]
  2. RASSAL YÜRÜYÜŞ #20 – GEOMETRİ ve KEŞİF [85]
  3. RASSAL YÜRÜYÜŞ #3 – KÖTÜ [86]
  4. RASSAL YÜRÜYÜŞ #6 – CREATIVE COMMONS [87]
  5. RASSAL YÜRÜYÜŞ #25 – DOGMA ve DEĞER YARATMA [88]
  6. RASSAL YÜRÜYÜŞ #4 – SİTE [89]
  7. RASSAL YÜRÜYÜŞ #19 – BİLİNÇ ve KORSAN [90]
  8. RASSAL YÜRÜYÜŞ #18 – KRİZ ve VARKALIM [91]
  9. RASSAL YÜRÜYÜŞ #21 – BUZUL ve MODEL [92]
  10. RASSAL YÜRÜYÜŞ #9 – GEOMETRİ [93]
  11. RASSAL YÜRÜYÜŞ #24 – BİT ve OTONOM [94]
  12. RASSAL YÜRÜYÜŞ #23 – ÇOCUK ve KODLAMA [95]
  13. RASSAL YÜRÜYÜŞ #22 – INFLUENCER ve FOTOĞRAFÇI [96]
  14. RASSAL YÜRÜYÜŞ #26 – TAKMAMAK ve DUYARSIZLAŞMAK [97]
  15. RASSAL YÜRÜYÜŞ #7 – NÖROLOJİK [98]
  16. RASSAL YÜRÜYÜŞ #8 – KARTOPU [99]
  17. RASSAL YÜRÜYÜŞ #5 – DEYİM [100]
  18. RASSAL YÜRÜYÜŞ #16 – AÇIK KAYNAK ve GELENEK [101]
  19. RASSAL YÜRÜYÜŞ #2 – SEVMEK [102]
  20. 2. #PowerPodcastFestivali RASSAL YÜRÜYÜŞ/BAGER AKBAY-TEVFİK UYAR [103]
  21. a'21 :: Random Walks I (TR) :: Bager Akbay and Tevfik Uyar [104]
  22. a'21 :: Random Walks II (TR) :: Bager Akbay and Tevfik Uyar [105]
  23. a'21 :: Random Walks :: amberPlatform [106]
  24. RASSAL YÜRÜYÜŞ #27 – EŞİK ve SEZGİ [107]
  25. RASSAL YÜRÜYÜŞ #13 – DIY ve DERGİ [108]
  26. RASSAL YÜRÜYÜŞ #29 – DOSTLUK ve VAROLUŞ [109]
  27. RASSAL YÜRÜYÜŞ #14 – ATOM ve YANGIN [110]
  28. RASSAL YÜRÜYÜŞ #10 – OYUN ve EŞEK [111]
  29. RASSAL YÜRÜYÜŞ #30 – STAJYER ve DEFALARCA [112]
  30. RASSAL YÜRÜYÜŞ #11 – OLUŞ ve KOMUTAN [113]
  31. RASSAL YÜRÜYÜŞ #17 – UZGÖRÜ ve EMEK [114]
  32. RASSAL YÜRÜYÜŞ #12 – YAĞIŞ ve MEYVE [115]
  33. RASSAL YÜRÜYÜŞ #28 – TRANS ve YASAK [116]
  34. RASSAL YÜRÜYÜŞ #15 – BEYGİR ve TOPRAK [117]

Sibernetik / Sekme #2 / fugamundi — recordings

Published recordings · Series archive

I have grouped the recordings here by series or publisher, keeping their original titles. Longer conversations are listed rather than treating every short excerpt as a separate appearance.

  1. Bager Akbay X Yaren Eren Budak: Sibernetik - Giriş | Sekme #2 [118]
  2. Bager Akbay X Deniz Cem Özduygu: Sibernetik | Sekme #2 [119]
  3. Bager Akbay X Kerem Dündar: Sibernetik | Sekme #2 [120]
  4. Bager Akbay X Önder Küçükural: Sibernetik | Sekme #2 [121]
  5. Bager Akbay X Osman Koç: Sibernetik | Sekme #2 [122]
  6. Bager Akbay X Burak Ülman: Sibernetik | Sekme #2 [123]
  7. Bager Akbay X Eda Gecikmez: Sibernetik | Sekme #2 [124]

TEDx konuşmaları — recordings

Published recordings · Talks and conversations

I have grouped the recordings here by series or publisher, keeping their original titles. Longer conversations are listed rather than treating every short excerpt as a separate appearance.

  1. Nasıl Zengin Olunur? | Bager Akbay | TEDxİKÜ [125]
  2. BİREYSEL DÖNÜŞÜM VE DÜNYADAKİ DEĞİŞİMLER | Bager Akbay | TEDxHisar School Youth [126]
  3. Maker Eğitim Hareketi | Maker Education Movement | 2015 | Bager Akbay | TEDxReset [127]
  4. Sanat Nedir? | Bager Akbay | TEDxIstanbul [128]
  5. Deniz Yılmaz: Robot Şair | Bager Akbay | TEDxKoçUniversity [129]
  6. Üçüncü Mekanlarda Yaşamak | Bager Akbay | TEDxKabataşHighSchool [130]
  7. Çocuklar Ne İstiyor? | Bager Akbay | TEDxIstanbul [131]
  8. Dijital İnsan | Bager Akbay | TEDxSabanciUniversity [132]

Flaps Club — Tutkulu Bir Sanatçı — recordings

Published recordings · Talks and conversations

I have grouped the recordings here by series or publisher, keeping their original titles. Longer conversations are listed rather than treating every short excerpt as a separate appearance.

  1. Tutkulu Bir Sanatçı: Bager Akbay [133]

MetaTalks — recordings

Published recordings · Talks and conversations

I have grouped the recordings here by series or publisher, keeping their original titles. Longer conversations are listed rather than treating every short excerpt as a separate appearance.

  1. MetaTalks - Bölüm 2 | Bager Akbay ile Metaverse - Dijital Deneyimin Geleceği [134]
  2. MetaTalks - Bölüm 1 | Bager Akbay ile Ufukta ne var ? [135]

Nilay Örnek yayınları — recordings

Published recordings · Talks and conversations

I have grouped the recordings here by series or publisher, keeping their original titles. Longer conversations are listed rather than treating every short excerpt as a separate appearance.

  1. #NasılOlunur Podcast 89. Bölüm - Bager Akbay [136]
  2. Nilay Örnek ile Yolculuk Nereye? | Bager Akbay | 2. Bölüm [137]

Elinde Makas Tutan İnsana Yakın Çekim — recordings

Published recordings · Talks and conversations

I have grouped the recordings here by series or publisher, keeping their original titles. Longer conversations are listed rather than treating every short excerpt as a separate appearance.

  1. Elinde Makas Tutan Insana Yakın Çekim - Osman Koç & Bager Akbay Yapay zeka sohbeti 1. bölüm [138]
  2. Elinde Makas Tutan İnsana Yakın Çekim - Osman Koç & Bager Akbay - Yapay Zeka sohbeti 2. bölüm [139]

Early years, theatre and my education

Early computing and professional work

1980s–2000s · Programming, design and technical work

I began programming around 1984 on home computers including Spectrum, Oric and Amstrad, and used Pascal from around 1988. As a teenager, I spent two summers in technical service at Kompütek. While studying at İTÜ in 1996–1999, I worked on computing tasks there. My later professional work included Delphi/Pascal development at Doruk Otomasyon in 1998–1999 and a short game-design job at Dinç İnteraktif around 2000.

Websites, CD-ROMs, kiosks and simulations

Web work approximately 1996–2005; interactive media particularly 2000–2006 · Design, software and multimedia production

In these jobs I often did the whole range: programming, design, editing, video editing, 3D modeling, game design and graphic design. I used Macromedia Director and Lingo extensively. For kiosks and educational simulations I handled software, design and strategy. I remember pharmaceutical work largely through simulations, but cannot yet match every old brand name to a particular job or agency.

Teknik Sahne / Kara Tiyatro

1996–2002 in historical records · Actor and puppeteer

I acted and performed puppetry in productions including Kral Yolu II, Medea and the blacklight puppet-theatre work Büyücü.

Individual teaching

Approximately ages 13–25 · Mathematics and English tutor

I gave individual lessons in mathematics and English, sometimes working with a student over a long period.

Higher education

1995–2014 · Completed bachelor’s degree; unfinished later study

I completed my bachelor's degree in Communication Design and Multimedia at Yıldız Technical University, where I studied in 1999–2005. Before that I attended YTÜ computer programming in 1995–1996 and İTÜ Mathematics Engineering in 1996–1999, leaving both. I began postgraduate Interactive Media Design at YTÜ in 2005 and later left. I studied Interface Cultures at the University of Arts Linz in 2009–2014 and left at the thesis stage. I did not complete a master's degree.

School and exchange history

1980s–1995 · School education and exchange student

I attended İcadiye Primary School in 1981–1987, Kadıköy Anadolu Lisesi's boarding middle school in 1987–1991 and İstanbul Atatürk Fen Lisesi in 1991–1994. I then spent an additional high-school year at Kogyokusha in Tokyo through a Rotary exchange in 1994–1995.

Unfinished research and experiments

Brute Force Art: A Generative Art Framework

Unfinished Interface Cultures master’s research · Researcher and programmer

For my unfinished master's research I proposed a system with Generators to create images, Analyzers to evaluate them and Minds to direct later production. I worked with evolutionary generation, image analysis and feedback. I did not finish the thesis or the integrated system. Looking back, some of what I was trying reminds me of GAN-like ideas, but that is a later comparison. I am an artist was a realized artwork related to this research. Beautiful was a smaller experiment combining Flickr images through additive and subtractive blending.

Exhibitions and presentations

Deniz Yılmaz at GRAMMAGRAPH / Artist 2016

2016 · Participating artist

Deniz Yılmaz was presented in Amber's area at TÜYAP, curated by Ekmel Ertan and Fatih Aydoğdu. I also remember an Amber presentation at Bilgi University, possibly in 2015; I still need to establish that event's date.

Commons Tense / TodaysArt context

15–30 September 2012; my precise activity remains to be established · Details of my participation still to be established

My old inventory includes Commons Tense in The Hague. The linked organizer's page describes its exhibition, workshops and seminar at Electriciteitsfabriek. I have not yet established the precise activity or work to which my entry refers.

Reading, viewing and project links

These are interviews, project pages, catalogues, books and recordings connected with my account. A link gives its own context; it does not independently establish every detail I remember about a project. Original titles are kept in their publication language. Publication and upload dates may differ from event dates.

  1. Artificial Stupidity: archived project wiki
  2. Artificial Stupidity documentation
  3. amber’12 catalogue
  4. Deniz Yılmaz source code
  5. Cumhuriyet interview, 2 December 2016
  6. Posta interview, 12 July 2016
  7. The Shepherd documentation
  8. The Shepherd project video
  9. Mahlas project website
  10. LearnAsYouTeach: publisher documentation
  11. Olfabe project website
  12. Olfabe: project team and context
  13. Aypera at Contemporary Istanbul: Anadolu Ajansı, 2021
  14. Festival and Avind reporting, 7 June 2022
  15. Şişecam: project credits
  16. Project documentary
  17. Python implementation by Orhan Kavrakoğlu
  18. Guinness World Records: Largest spray painted picture
  19. Design in Situ: Barcelona project
  20. Design in Situ: Milan project
  21. IAB Türkiye: RunIstanbul 2014
  22. Design in Situ: Tersane project
  23. HP Interactive Trampoline documentation
  24. Ogilvy Türkiye: Farklı Bir Okul
  25. Autism School on Minecraft documentation
  26. Istanbul Modern: Art Maker Lab
  27. Istanbul Modern: Stüdyo STEAM
  28. Manifold: festival-adviser interview, 21 March 2020
  29. Publisher credits
  30. FLUX: original credits
  31. Nohlab project credits
  32. Opening performance credits
  33. Collective project page
  34. Monolab project record
  35. Tanışkan project and team
  36. Project history and mentors
  37. İskele47 CoderDojo, 2014 video
  38. Zemberek project overview
  39. Project-team record
  40. 2014 program announcement
  41. B(agli): student work and instructor credit
  42. Event video
  43. Pera Museum program
  44. Istanbul Modern program
  45. Amber / BİS institutional history
  46. Zemberek history and board
  47. Publisher: Scratch 9+
  48. Publisher: Scratch 3.0
  49. 6+ catalogue record
  50. Introductory Scratch 3.0 catalogue record
  51. Book catalogue
  52. Author bibliography
  53. Poşe: book and discussions
  54. Full issue
  55. Book interview report
  56. Transmediale event archive
  57. Akbank Sanat program
  58. Program documentation
  59. Presentation recording
  60. Beautiful: research experiment
  61. GRAMMAGRAPH: organizer record
  62. Commons Tense organizer announcement
  63. Liderliği Nasıl Yok Ederiz? - Sanat Sohbetleri - Bager Akbay - B21
  64. Bager Akbay'ın Sanatı - Sanat Sohbetleri - Bager Akbay - B20
  65. Sanat Hâlâ Var mı? - Bager Akbay - Sanat Sohbetleri B01
  66. İyi Sanat Nedir? - Bager Akbay - Sanat Sohbetleri B03
  67. Sanat Nasıl Yapılır? - Bager Akbay - Sanat Sohbetleri B04
  68. Sanat Eğitimi - Sanat Sohbetleri - Bager Akbay - B07
  69. Kinetic Sculpture - Art Talks - Bager Akbay - B18
  70. The Great Basic Art Education Debate - Art Chats - Bager Akbay - B09
  71. Atatürk'ün En Seveceği Şarkılar - B19 | Sanat Sohbetleri
  72. Dali mi, Dall-E mi? - B17 | Sanat Sohbetleri
  73. Yapay Sanat - B16 | Sanat Sohbetleri
  74. Metaverse Balon mu? - Konuk: Koray Birand - B15 | Sanat Sohbetleri
  75. Veriden Sanat Olur mu? - B14 | Sanat Sohbetleri
  76. Aypera: Türkiye'nin Dijital İnsanı - B13 (Contemporary Istanbul) | Sanat Sohbetleri
  77. NFT: Is Art Design? - B12 | Sanat Sohbetleri
  78. Refik Anadol'la Makine Hatıraları Sergi Turu - B11 | Sanat Sohbetleri
  79. Refik Anadol - Bager Akbay/İlker Canikligil - B10 | Sanat Sohbetleri
  80. Virus Art and Bioculture - B08 | Sanat Sohbetleri
  81. Hayvanlar Sanat Yaparsa - B06 | Sanat Sohbetleri
  82. Commodore 64 - B05 | Sanat Sohbetleri
  83. Instagram Sanat mıdır? - B02 | Sanat Sohbetleri
  84. RASSAL YÜRÜYÜŞ #1 – DERİ
  85. RASSAL YÜRÜYÜŞ #20 – GEOMETRİ ve KEŞİF
  86. RASSAL YÜRÜYÜŞ #3 – KÖTÜ
  87. RASSAL YÜRÜYÜŞ #6 – CREATIVE COMMONS
  88. RASSAL YÜRÜYÜŞ #25 – DOGMA ve DEĞER YARATMA
  89. RASSAL YÜRÜYÜŞ #4 – SİTE
  90. RASSAL YÜRÜYÜŞ #19 – BİLİNÇ ve KORSAN
  91. RASSAL YÜRÜYÜŞ #18 – KRİZ ve VARKALIM
  92. RASSAL YÜRÜYÜŞ #21 – BUZUL ve MODEL
  93. RASSAL YÜRÜYÜŞ #9 – GEOMETRİ
  94. RASSAL YÜRÜYÜŞ #24 – BİT ve OTONOM
  95. RASSAL YÜRÜYÜŞ #23 – ÇOCUK ve KODLAMA
  96. RASSAL YÜRÜYÜŞ #22 – INFLUENCER ve FOTOĞRAFÇI
  97. RASSAL YÜRÜYÜŞ #26 – TAKMAMAK ve DUYARSIZLAŞMAK
  98. RASSAL YÜRÜYÜŞ #7 – NÖROLOJİK
  99. RASSAL YÜRÜYÜŞ #8 – KARTOPU
  100. RASSAL YÜRÜYÜŞ #5 – DEYİM
  101. RASSAL YÜRÜYÜŞ #16 – AÇIK KAYNAK ve GELENEK
  102. RASSAL YÜRÜYÜŞ #2 – SEVMEK
  103. 2. #PowerPodcastFestivali RASSAL YÜRÜYÜŞ/BAGER AKBAY-TEVFİK UYAR
  104. a'21 :: Random Walks I (TR) :: Bager Akbay and Tevfik Uyar
  105. a'21 :: Random Walks II (TR) :: Bager Akbay and Tevfik Uyar
  106. a'21 :: Random Walks :: amberPlatform
  107. RASSAL YÜRÜYÜŞ #27 – EŞİK ve SEZGİ
  108. RASSAL YÜRÜYÜŞ #13 – DIY ve DERGİ
  109. RASSAL YÜRÜYÜŞ #29 – DOSTLUK ve VAROLUŞ
  110. RASSAL YÜRÜYÜŞ #14 – ATOM ve YANGIN
  111. RASSAL YÜRÜYÜŞ #10 – OYUN ve EŞEK
  112. RASSAL YÜRÜYÜŞ #30 – STAJYER ve DEFALARCA
  113. RASSAL YÜRÜYÜŞ #11 – OLUŞ ve KOMUTAN
  114. RASSAL YÜRÜYÜŞ #17 – UZGÖRÜ ve EMEK
  115. RASSAL YÜRÜYÜŞ #12 – YAĞIŞ ve MEYVE
  116. RASSAL YÜRÜYÜŞ #28 – TRANS ve YASAK
  117. RASSAL YÜRÜYÜŞ #15 – BEYGİR ve TOPRAK
  118. Bager Akbay X Yaren Eren Budak: Sibernetik - Giriş | Sekme #2
  119. Bager Akbay X Deniz Cem Özduygu: Sibernetik | Sekme #2
  120. Bager Akbay X Kerem Dündar: Sibernetik | Sekme #2
  121. Bager Akbay X Önder Küçükural: Sibernetik | Sekme #2
  122. Bager Akbay X Osman Koç: Sibernetik | Sekme #2
  123. Bager Akbay X Burak Ülman: Sibernetik | Sekme #2
  124. Bager Akbay X Eda Gecikmez: Sibernetik | Sekme #2
  125. Nasıl Zengin Olunur? | Bager Akbay | TEDxİKÜ
  126. BİREYSEL DÖNÜŞÜM VE DÜNYADAKİ DEĞİŞİMLER | Bager Akbay | TEDxHisar School Youth
  127. Maker Eğitim Hareketi | Maker Education Movement | 2015 | Bager Akbay | TEDxReset
  128. Sanat Nedir? | Bager Akbay | TEDxIstanbul
  129. Deniz Yılmaz: Robot Şair | Bager Akbay | TEDxKoçUniversity
  130. Üçüncü Mekanlarda Yaşamak | Bager Akbay | TEDxKabataşHighSchool
  131. Çocuklar Ne İstiyor? | Bager Akbay | TEDxIstanbul
  132. Dijital İnsan | Bager Akbay | TEDxSabanciUniversity
  133. Tutkulu Bir Sanatçı: Bager Akbay
  134. MetaTalks - Bölüm 2 | Bager Akbay ile Metaverse - Dijital Deneyimin Geleceği
  135. MetaTalks - Bölüm 1 | Bager Akbay ile Ufukta ne var ?
  136. #NasılOlunur Podcast 89. Bölüm - Bager Akbay
  137. Nilay Örnek ile Yolculuk Nereye? | Bager Akbay | 2. Bölüm
  138. Elinde Makas Tutan Insana Yakın Çekim - Osman Koç & Bager Akbay Yapay zeka sohbeti 1. bölüm
  139. Elinde Makas Tutan İnsana Yakın Çekim - Osman Koç & Bager Akbay - Yapay Zeka sohbeti 2. bölüm
  140. Yeniden sorgula ve dönüştür — Mürsel Çavuş
  141. Autonomous Art Machines — Oğulcan Ekiz / Art/Law Network
  142. Bager Akbay ile Sanat Eğitimi Üzerine — Ekrem Arslan / Krom Dergi
  143. Dijital Sanatta Şimdi — Akbank Sanat
  144. Vasiyetimdir — m-est.org / English translation: Merve Ünsal
  145. Eğitimde teknoloji tehdit mi? Fırsat mı? — Mürsel Çavuş